Virtual World RP GTA Drug Production/Distribution Regulations

View previous topic View next topic Go down

Virtual World RP GTA Drug Production/Distribution Regulations

Post by The1TheTrueGonzo on Mon May 29, 2017 12:24 pm

Below are the regulations regarding the production, distribution, effects, addictions, withdraws, etc, regarding all drugs found within the United States of San Andreas


Weight And Storage
For Simplicity's sake, all weights will be categorized as; Unit, Gram, Ounce, Pound, Crate, and Container (Breakdown Below) to make storage and movement easier. If a character wants to produce drugs, they must make sure they have not only the requirements needed for production, but the storage space available for the product when it is completed. If a character does not have enough storage space required for the product, then production will stop when there is no more room for the product. For more information regarding storage and weight,  please check the GTA Weight And Storage Regulations.

1 Usage Equals 1 Unit
10 Units Equals 1 Gram
28 Grams Equals 1 Ounce
16 Ounces Equals 1 Pound
25 Pounds Equals 1 Crate
50 Crates Equals 1 Container


Distribution
A character may choose how they wish to distribute, when, with who, and how much for what amount of money (or something of equal value). There are many ways a character could distribute and transport, however they must be sure to how the space required for the products that they are moving/distributing. A character can also carry up to 1 Pound of a product on them, and distribute how they please, however they could be attacked, or arrested for trafficking.


Importation/Exportation
A character can choose to import a product or export their own, however they must has some relationship with whoever they are importing or exporting from. Any and all importations and exportation of product must be done by plane or ship, and must be overseen by a VWRP Staff to make sure it is RPed properly. Some Importing and Exporting events may be announced, which will allow a character to import or export product without the requirement of having a contact, and possibly transportation of the product. If a character wishes to partake in an announced Import or Export, they must sign up for the event when the sign ups become available.


How To Use
A Character may use any drug listed by informing VWRP Staff of the drug they have in their inventory that they wish to use. Once VWRP Staff approve the usage and have documented the usage, the character will be expected to act the part of being under the influence of whatever drug they have taken. When the drug has hit its max limit in its effect, VWRP Staff will inform the character of the drug ending, and if addiction has taken place. If you are Critically Injured while under the influence, you are still to report as you normally would, however please specify that you are under the influence.


Growing/Maintaining Drugs
All drugs that any character decides to grow or produced must be maintained, monitored, and checked once every 24 hours in order to grow or produce quality drugs. Failure to do so could result in poor quality, tainted products, and failed grows/production. To maintain a drug operation, a the character who owns the property, or a character who has the rights to enter the property, must go to the grow location. Once a character enters the grow location, they should contact staff to inform them of monitoring and maintaining a drug operation.


Production
Any production of drugs needs to be done in a production house, which can be any property that a character has access to. Below are the following drugs found in the United States of GTA, how to produce them, and what is required to produce them.


Diacetylmorphine (Heroin): A Brown Powder or Stone

Heroin is an opiate that is commonly used recreationally for pain relief and relaxation. Heroin is normally 2-3 times stronger than Morphine but not as lethal as Etorphine. With that being said, Heroin can still be lethal if not used properly and serious health conflictions can happen if a user is careless. Withdrawal from heroin can last up to 48 hours and can onset hours after missing a dose.

Characteristics Of High
(High Lasts 4-5 Hours)
When on Heroin, Character can withstand 2 Critical Injuries before they are immobilized, and a Character will not suffer from any of their injuries they may have sustained when use the influence. Characters will be relaxed, slow to react, and calm in most situations, an will most likely be happy.

1/8 Overdose Ratio
1/3 Addiction Ratio

Requirements Of Production
(Production Time: 24 Hours)
-Basic Chemistry Set
-Opium Seeds or Opium Plant


Lysergic Acid Diethylamide (LSD): A Clear Liquid Or A Colourful Paper Tab

LSD, also known as Acid is a psychedelic drug that tends to heighten the senses of the user. Originally made by mistake, LSD reached a height in popularity in San Francisco in 1965, and was crusaded at the time by celebrities like Timothy Leery, The Beatles, The Rolling Stones, and even was used by the government for mind control experimentation. LSD, though it can be dangerous to mental health, however has no addictive properties, and therefore has no Withdrawal.

Characteristics Of High
(High Lasts: 8-12 Hours)
Characters who are under the influence of LSD, have increased sensory perception (Characters will get to use extra information that is determined by the users involved and admin). LSD does not aid with Critical Injury and has no healing properties.

1/150 Overdose Ratio
1/1,500 Addiction Ratio

Requirements Of Production
(Production Time: 24 Hours)
-Basic Chemistry Set
-Plant Root
-Paper


Cannabis (Marijuana): A Green And Gold Bud

Marijuana, a byproduct of the Cannabis Plant, is a bud that harbours the THC of the plant, which is why it is used recreationally and medically. Marijuana has been argued to aid in pain relief, muscle relaxation, and other medical and non-medical needs. Marijuana has been used throughout the ages, however it's legal status is contested throughout the world. Some argue it is due to Marijuana being a gateway drug, others argue it is because of the textile industry, but many believe it should end legalized. Marijuana isn't technically habit forming, although it is heavily argued that Marijuana is mentally addicting. It is also argued that it is impossible to overdose on Marijuana, as no recorded overdoses exist to this date.

Characteristics Of High
(High Last: 3-6 Hours)
Characters who are under the influence of Marijuana will not be effected by any injuries they may have sustained and can withstand 1 Critical Injury before they will become immobilized. Characters will be talkative and calm, and sometimes can become giddy or distracted.

1/150 Overdose Ratio
1/8 Addiction Ratio

Requirements For Production
(Production Time: 14 Days)
-Pots Or Grow Containers
-Marijuana Seeds Or Marijuana Clones


Peyote (Mescaline): A Cactus Bulb Or Paste

Peyote is a spineless cactus native to Mexico and Texas that produces the psychoactive chemical known as Mescaline. Peyote has been used spiritually for roughly 5,500 years, however due to its' intensity, an depending on it's concentration, can be fatal and lead to overdose. Peyote has little physical addiction, however it is argue that there is a mental addiction.

Characteristics Of High
(High Lasts: 8-10 Hours)
Characters on Peyote not only have insight to extra information (decided by admins and the characters involved), but also do not suffer from any injuries a character may have sustained during their life. Characters on Peyote will be more spiritually connected and euphoric in conversation. They will be easily distracted and it is recommended that a character should not drive.

1/15 Overdose Ratio
1/4 Addiction Ratio

Requirements For Production
(Production Time: 20 Days)
-Pots Or Growing Containers
-Peyote Seeds


Psilocybin (Mushrooms): Pale Brown Mushroom Stems Or Caps

Mushrooms are a psychoactive drug that causes sensory hallucinations, and has been recorded being used even in the Prehistoric period. Mushrooms have been used for medicine, spiritual guidance, and even recreational purposes throughout the world, however it's legality is different all over the world. Mushrooms have been reported to be poisonous, however it was late confirmed that Wild Mushrooms are normally poisonous, where Psilocybin producing Mushrooms look similar but are not poisonous for consumption. Mushrooms have no addictive properties but users gain a short-term tolerance, which if dosage is increased, could cause overdose.

Characteristics Of High
(High Lasts: 3-6 Hours)
Characters under the influence of Mushrooms will have heightened sensory perception (which is worked out between all parties involved and admin), and they will not suffer from any injuries they have sustained in life. Characters will seem aloof and calm, often getting caught up in a detail of something.

1/4 Overdose Ratio
1/1,500 Addiction Ratio

Requirements For Production
(Production Time: 12 Days)
-Grow Containers
-Mushroom Spores


Cocaine (Coke): A White Powder Or Stone

Coke is a stimulant that became very popular in the early 1980's during the rise of the club scene. Coke is known to numb the users face and normally gives the users unnatural energy while under its influence. Coke was once used medically all over the world, however due to its high addiction and high tolerance rate, many governments illegalized its medical use. With high tolerance brings a higher overdose rate, and a more serious withdrawal period, which can last up to a week.

Characteristics Of High
(High Lasts: 1-2 Hours)
Characters who are under the influence of Coke, will be able to withstand up to 3 Critical Injuries before they are immobilized. Any injuries that the character may have sustained during their life will not effect them while under the influence of Coke. Characters will act on edge and very energetic about any activities they may be involved in. Characters may also have a loss of reality while under the influence, which could make them do something without thinking the action through.

1/5 Overdose Ratio
1/3 Addiction Ratio

Requirements For Production
(Production Time: 5 Days)
-Basic Chemistry Set
-Coca Plant Seeds or Coca Plants


Methamphetamine (Crystal Meth): A Clear Crystal

Crystal Meth was created in the 1890's and was once, and still is, used for some medical purposes. The main usage for Crystal Meth today is for recreational purposes, giving the user an intense and long high. Users can stay awake for days and weeks on end, if the user can dose periodically throughout that time period. Crytal Meth is known to have a high addiction and dependence rate, which can cause a long withdrawal, lasting possibly up to a month.

Characteristics Of High
(High Lasts: 12-24 Hours)
Characters under the influence of Crystal Meth will be able to withstand up to 5 Critical Injuries before they will be immobilized, and any injuries they may have sustained throughout their life will have no effect on them. Characters who are use the influence of Crystal Meth will normally have mood swings, increased energy, and can become more prone to violence.

1/8 Overdose Ratio
1/3 Addiction Ratio

Requirements For Production
(Production Time: 48 Hours)
-Basic Chemistry Set
-Cough Syrup


Oxycodone (OxyContin): Stamped Pills

Oxycodone is a synthetic opioid that was created in 1917 in Germany, in an attempt to create a better a synthetic opioid during the time. Today Oxycodone is still a medical drug in many Countries, however it is heavily regulated due to its high addiction level. Most over the counter anti-inflammatory drugs have very small amounts of Oxycodone, however straight Oxycodone (OxyContin) is medically regulated by most governments, with heavy consequences for those abusing the regulations. Oxycodone is highly addictive, like mentioned above, and has a week to 2 week withdrawal period.

Characteristics Of High
(High Lasts: 4-6 Hours)
Characters under the influence of Oxycodone will be able to withstand up to 3 Critical Injuries before they are immobilized, and any injuries they may have sustained during their life will not effect them while under the influence. Characters will be more talkative and also be calm and collected. Characters may also did that they have mood swings or feel somewhat impaired.

1/15 Overdose Ratio
1/5 Addiction Ratio

Requirements For Production
(Production Time: 72 Hours)
-Basic Chemistry Set
-Persian Poppy Seeds


Morphine: A Clear Liquid Or Stamped Pill

Morphine is a medical drug that has been used since the early 1800's as a pain relief, which use spiked during the Great Wars. Morphine is now still used medically but under specific regulations to prevent abuse in recreational use. With this being said, it is still widely used as a recreation drug, and is known to be highly addictive and fatal. Morphine is very similar to Heroin in how it operates and effects the individual, however unlike Heroin, Morphine is often less lethal due to its dosage.

Characteristics Of High
(High Lasts: 6-8 Hours)
Characters under the influence of Morphine will be able to withstand 3 Critical Injuries before they will be immobilized and will not suffer from any previous injuries they may have sustained. Characters will seem drowsy and somewhat doped. Reactions may be slowed and thoughts may be slowed as well.

1/8 Overdose Ratio
1/5 Addiction Ratio

Requirements For Production
(Production Time: 24 Hours)
-Basic Chemistry Set
-Opium Seeds or Poppy Seeds


Phencyclidine (PCP)

PCP, also known as Angel Dust is a hallucinogenic that was introduced in the 1950's as an anesthetic for medical practice. However it was taken off the market in 1965 for its addictive qualities and its side effects. Now PCP is an illegal drug that is still widely used as a recreational drug. Known for causing dissociation with reality in the user, PCP gained a high addiction and overdose rate. Withdrawal can last up to 14 days, and will begin immediately after a missed normal dosage.

Characteristics Of High
(High Lasts: 6-48 Hours)
Characters under the influence of PCP will be able to withstand 4 Critical Injuries before they will be immobilized, and any prior injuries they may have sustained will not impact the character. Characters will act like they are not responsive to the world they are part of, and act like they are in their own world.

1/10 Overdose Ratio
1/6 Addiction Ratio

Requirements For Production
-Must Be Collected Via An Importing Event.





The1TheTrueGonzo
Admin

Posts : 164
Join date : 2017-05-24

View user profile http://virtualworldroleplay.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum